Module sprite_3d

Procs

proc texture(self: Sprite3D): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc texture=(self: Sprite3D; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc vframes(self: Sprite3D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc vframes=(self: Sprite3D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hframes(self: Sprite3D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hframes=(self: Sprite3D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc frame(self: Sprite3D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc frame=(self: Sprite3D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionEnabled(self: Sprite3D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionEnabled=(self: Sprite3D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionRect(self: Sprite3D): Rect2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionRect=(self: Sprite3D; val: Rect2) {.
gcsafe, locks: 0, raises: [], tags: []
.}