proc texture(self: Sprite3D): Texture {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc texture=(self: Sprite3D; val: Texture) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc vframes(self: Sprite3D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc vframes=(self: Sprite3D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hframes(self: Sprite3D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hframes=(self: Sprite3D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc frame(self: Sprite3D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc frame=(self: Sprite3D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionEnabled(self: Sprite3D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionEnabled=(self: Sprite3D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionRect(self: Sprite3D): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionRect=(self: Sprite3D; val: Rect2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-