proc centered(self: SpriteBase3D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc centered=(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset(self: SpriteBase3D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset=(self: SpriteBase3D; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipH(self: SpriteBase3D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipH=(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipV(self: SpriteBase3D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipV=(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc modulate(self: SpriteBase3D): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc modulate=(self: SpriteBase3D; val: Color) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc opacity(self: SpriteBase3D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc opacity=(self: SpriteBase3D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc pixelSize(self: SpriteBase3D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc pixelSize=(self: SpriteBase3D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc axis(self: SpriteBase3D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc axis=(self: SpriteBase3D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transparent(self: SpriteBase3D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transparent=(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shaded(self: SpriteBase3D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shaded=(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc doubleSided(self: SpriteBase3D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc doubleSided=(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc alphaCut(self: SpriteBase3D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc alphaCut=(self: SpriteBase3D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getItemRect(self: SpriteBase3D): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-