proc frames(self: SpriteFrames): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc frames=(self: SpriteFrames; val: Array) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc animations(self: SpriteFrames): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc animations=(self: SpriteFrames; val: Array) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc addAnimation(self: SpriteFrames; anim: string) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc hasAnimation(self: SpriteFrames; anim: string): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc removeAnimation(self: SpriteFrames; anim: string) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc renameAnimation(self: SpriteFrames; anim: string; newname: string) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc setAnimationSpeed(self: SpriteFrames; anim: string; speed: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc getAnimationSpeed(self: SpriteFrames; anim: string): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc setAnimationLoop(self: SpriteFrames; anim: string; loop: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getAnimationLoop(self: SpriteFrames; anim: string): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc addFrame(self: SpriteFrames; anim: string; frame: Texture;
atPosition: int64 = -1'i64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getFrameCount(self: SpriteFrames; anim: string): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getFrame(self: SpriteFrames; anim: string; idx: int64): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc setFrame(self: SpriteFrames; anim: string; idx: int64; txt: Texture) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc removeFrame(self: SpriteFrames; anim: string; idx: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc clear(self: SpriteFrames; anim: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc clearAll(self: SpriteFrames) {.gcsafe, locks: 0, raises: [], tags: []
.}
-