proc textureNormal(self: TextureButton): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
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proc textureNormal=(self: TextureButton; val: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc texturePressed(self: TextureButton): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
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proc texturePressed=(self: TextureButton; val: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc textureHover(self: TextureButton): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
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proc textureHover=(self: TextureButton; val: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc textureDisabled(self: TextureButton): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc textureDisabled=(self: TextureButton; val: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc textureFocused(self: TextureButton): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc textureFocused=(self: TextureButton; val: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc textureClickMask(self: TextureButton): BitMap {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc textureClickMask=(self: TextureButton; val: BitMap) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc expand(self: TextureButton): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc expand=(self: TextureButton; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc stretchMode(self: TextureButton): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc stretchMode=(self: TextureButton; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-