Procs
proc texture(self: TextureRect): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}proc texture=(self: TextureRect; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: [].}proc expand(self: TextureRect): bool {.
gcsafe, locks: 0, raises: [], tags: [].}proc expand=(self: TextureRect; val: bool) {.
gcsafe, locks: 0, raises: [], tags: [].}proc stretchMode(self: TextureRect): int64 {.
gcsafe, locks: 0, raises: [], tags: [].}proc stretchMode=(self: TextureRect; val: int64) {.
gcsafe, locks: 0, raises: [], tags: [].}