Module touch_screen_button

Consts

VISIBILITY_ALWAYS = 0'i64
VISIBILITY_TOUCHSCREEN_ONLY = 1'i64

Procs

proc normal(self: TouchScreenButton): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc normal=(self: TouchScreenButton; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc pressed(self: TouchScreenButton): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc pressed=(self: TouchScreenButton; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc bitmask(self: TouchScreenButton): BitMap {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc bitmask=(self: TouchScreenButton; val: BitMap) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc shape(self: TouchScreenButton): Shape2D {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc shape=(self: TouchScreenButton; val: Shape2D) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc shapeCentered(self: TouchScreenButton): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc shapeCentered=(self: TouchScreenButton; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc shapeVisible(self: TouchScreenButton): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc shapeVisible=(self: TouchScreenButton; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc passbyPress(self: TouchScreenButton): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc passbyPress=(self: TouchScreenButton; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc action(self: TouchScreenButton): string {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc action=(self: TouchScreenButton; val: string) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc visibilityMode(self: TouchScreenButton): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc visibilityMode=(self: TouchScreenButton; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc isPressed(self: TouchScreenButton): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}

Methods

method input(self: TouchScreenButton; event: InputEvent) {.
gcsafe, locks: 0, raises: [], tags: []
.}