proc normal(self: TouchScreenButton): Texture {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc normal=(self: TouchScreenButton; val: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc pressed(self: TouchScreenButton): Texture {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc pressed=(self: TouchScreenButton; val: Texture) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc bitmask(self: TouchScreenButton): BitMap {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc bitmask=(self: TouchScreenButton; val: BitMap) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shape(self: TouchScreenButton): Shape2D {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc shape=(self: TouchScreenButton; val: Shape2D) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shapeCentered(self: TouchScreenButton): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shapeCentered=(self: TouchScreenButton; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shapeVisible(self: TouchScreenButton): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shapeVisible=(self: TouchScreenButton; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc passbyPress(self: TouchScreenButton): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc passbyPress=(self: TouchScreenButton; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc action(self: TouchScreenButton): string {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc action=(self: TouchScreenButton; val: string) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc visibilityMode(self: TouchScreenButton): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc visibilityMode=(self: TouchScreenButton; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc isPressed(self: TouchScreenButton): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-