proc useAsTraction(self: VehicleWheel): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc useAsTraction=(self: VehicleWheel; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc useAsSteering(self: VehicleWheel): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc useAsSteering=(self: VehicleWheel; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc wheelRollInfluence(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc wheelRollInfluence=(self: VehicleWheel; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc wheelRadius(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc wheelRadius=(self: VehicleWheel; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc wheelRestLength(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc wheelRestLength=(self: VehicleWheel; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc wheelFrictionSlip(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc wheelFrictionSlip=(self: VehicleWheel; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc suspensionTravel(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc suspensionTravel=(self: VehicleWheel; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc suspensionStiffness(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc suspensionStiffness=(self: VehicleWheel; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc suspensionMaxForce(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc suspensionMaxForce=(self: VehicleWheel; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc dampingCompression(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dampingCompression=(self: VehicleWheel; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc dampingRelaxation(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dampingRelaxation=(self: VehicleWheel; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc isInContact(self: VehicleWheel): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getSkidinfo(self: VehicleWheel): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-