proc arvr(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc arvr=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc size(self: Viewport): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc size=(self: Viewport; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ownWorld(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ownWorld=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc world(self: Viewport): World {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc world=(self: Viewport; val: World) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc world2d(self: Viewport): World2D {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc world2d=(self: Viewport; val: World2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transparentBg(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transparentBg=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc msaa(self: Viewport): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc msaa=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hdr(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hdr=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc disable3d(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc disable3d=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc keep3dLinear(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc keep3dLinear=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc usage(self: Viewport): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc usage=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc debugDraw(self: Viewport): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc debugDraw=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc renderTargetVFlip(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc renderTargetVFlip=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc renderTargetClearMode(self: Viewport): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc renderTargetClearMode=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc renderTargetUpdateMode(self: Viewport): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc renderTargetUpdateMode=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc audioListenerEnable2d(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc audioListenerEnable2d=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc audioListenerEnable3d(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc audioListenerEnable3d=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc physicsObjectPicking(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc physicsObjectPicking=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc guiDisableInput(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc guiDisableInput=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc guiSnapControlsToPixels(self: Viewport): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc guiSnapControlsToPixels=(self: Viewport; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shadowAtlasSize(self: Viewport): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowAtlasSize=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowAtlasQuad0(self: Viewport): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowAtlasQuad0=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shadowAtlasQuad1(self: Viewport): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowAtlasQuad1=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shadowAtlasQuad2(self: Viewport): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowAtlasQuad2=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shadowAtlasQuad3(self: Viewport): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shadowAtlasQuad3=(self: Viewport; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc canvasTransform(self: Viewport): Transform2D {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc canvasTransform=(self: Viewport; val: Transform2D) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc globalCanvasTransform(self: Viewport): Transform2D {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc globalCanvasTransform=(self: Viewport; val: Transform2D) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc findWorld2d(self: Viewport): World2D {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc findWorld(self: Viewport): World {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc getFinalTransform(self: Viewport): Transform2D {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getVisibleRect(self: Viewport): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setSizeOverride(self: Viewport; enable: bool; size: Vector2 = vec2(-1.0, -1.0);
margin: Vector2 = vec2(0.0, 0.0)) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getSizeOverride(self: Viewport): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isSizeOverrideEnabled(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setSizeOverrideStretch(self: Viewport; enabled: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc isSizeOverrideStretchEnabled(self: Viewport): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getRenderInfo(self: Viewport; info: int64): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getTexture(self: Viewport): ViewportTexture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc getViewportRid(self: Viewport): RID {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc input(self: Viewport; localEvent: InputEvent) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc unhandledInput(self: Viewport; localEvent: InputEvent) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc updateWorlds(self: Viewport) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCamera(self: Viewport): Camera {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc setAttachToScreenRect(self: Viewport; rect: Rect2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getMousePosition(self: Viewport): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc warpMouse(self: Viewport; toPosition: Vector2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc guiHasModalStack(self: Viewport): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc guiGetDragData(self: Viewport): Variant {.gcsafe, locks: 0, raises: [], tags: []
.}
-