Module world_2d

Procs

proc canvas(self: World2D): RID {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc canvas=(self: World2D; val: RID) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc space(self: World2D): RID {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc space=(self: World2D; val: RID) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directSpaceState(self: World2D): Physics2DDirectSpaceState {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc directSpaceState=(self: World2D; val: Physics2DDirectSpaceState) {.
gcsafe, locks: 0, raises: [], tags: []
.}