proc canvas(self: World2D): RID {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc canvas=(self: World2D; val: RID) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc space(self: World2D): RID {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc space=(self: World2D; val: RID) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc directSpaceState(self: World2D): Physics2DDirectSpaceState {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc directSpaceState=(self: World2D; val: Physics2DDirectSpaceState) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-