proc frames*(self: AnimatedSprite3D): SpriteFrames {.gcsafe, locks: 0
.} 
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proc `frames =`*(self: AnimatedSprite3D; val: SpriteFrames) {.gcsafe, locks: 0
.} 
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proc animation*(self: AnimatedSprite3D): string {.gcsafe, locks: 0
.} 
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proc `animation =`*(self: AnimatedSprite3D; val: string) {.gcsafe, locks: 0
.} 
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proc frame*(self: AnimatedSprite3D): int64 {.gcsafe, locks: 0
.} 
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proc `frame =`*(self: AnimatedSprite3D; val: int64) {.gcsafe, locks: 0
.} 
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proc playing*(self: AnimatedSprite3D): bool {.gcsafe, locks: 0
.} 
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proc `playing =`*(self: AnimatedSprite3D; val: bool) {.gcsafe, locks: 0
.} 
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proc play*(self: AnimatedSprite3D; anim: string = "") {.gcsafe, locks: 0
.} 
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proc stop*(self: AnimatedSprite3D) {.gcsafe, locks: 0
.} 
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proc isPlayingImpl*(self: AnimatedSprite3D): bool {.gcsafe, locks: 0
.} 
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