proc initAABB(pos, size: Vector3): AABB {.inline, raises: [], tags: []
.}
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proc `$`(self: AABB): string {.inline, raises: [], tags: []
.}
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proc area(self: AABB): float32 {.inline, raises: [], tags: []
.}
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proc hasNoArea(self: AABB): bool {.inline, raises: [], tags: []
.}
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proc hasNoSurface(self: AABB): bool {.inline, raises: [], tags: []
.}
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proc intersects(self, other: AABB): bool {.inline, raises: [], tags: []
.}
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proc encloses(self, other: AABB): bool {.inline, raises: [], tags: []
.}
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proc merge(self, other: AABB): AABB {.inline, raises: [], tags: []
.}
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proc intersection(self, other: AABB): AABB {.inline, raises: [], tags: []
.}
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proc intersectsPlane(self: AABB; plane: Plane): bool {.inline, raises: [], tags: []
.}
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proc intersectsSegment(self: AABB; start, to: Vector3): bool {.inline, raises: [],
tags: []
.}
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proc contains(self: AABB; point: Vector3): bool {.inline, raises: [], tags: []
.}
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proc getSupport(self: AABB; dir: Vector3): Vector3 {.inline, raises: [], tags: []
.}
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proc getLongestAxis(self: AABB): Vector3 {.inline, raises: [], tags: []
.}
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proc getLongestAxisIndex(self: AABB): cint {.inline, raises: [], tags: []
.}
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proc getLongestAxisSize(self: AABB): float32 {.inline, raises: [], tags: []
.}
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proc getShortestAxis(self: AABB): Vector3 {.inline, raises: [], tags: []
.}
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proc getShortestAxisIndex(self: AABB): cint {.inline, raises: [], tags: []
.}
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proc getShortestAxisSize(self: AABB): float32 {.inline, raises: [], tags: []
.}
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proc expand(self: AABB; toPoint: Vector3): AABB {.inline, raises: [], tags: []
.}
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proc grow(self: AABB; by: float32): AABB {.inline, raises: [], tags: []
.}
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proc getEndpoint(self: AABB; idx: cint): Vector3 {.inline, raises: [], tags: []
.}
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proc `==`(a, b: AABB): bool {.inline, raises: [], tags: []
.}
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