proc initTransform2D(): Transform2D {.inline, raises: [], tags: []
.}
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proc initTransform2D(rot: float32; pos: Vector2): Transform2D {.inline, raises: [],
tags: []
.}
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proc initTransform2D(xAxis, yAxis, origin: Vector2): Transform2D {.inline, raises: [],
tags: []
.}
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proc `$`(self: Transform2D): string {.inline, raises: [], tags: []
.}
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proc inverse(self: Transform2D): Transform2D {.inline, raises: [], tags: []
.}
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proc affineInverse(self: Transform2D): Transform2D {.inline, raises: [], tags: []
.}
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proc rotation(self: Transform2D): float32 {.inline, raises: [], tags: []
.}
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proc origin(self: Transform2D): Vector2 {.inline, raises: [], tags: []
.}
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proc scale(self: Transform2D): Vector2 {.inline, raises: [], tags: []
.}
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proc orthonormalized(self: Transform2D): Transform2D {.inline, raises: [], tags: []
.}
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proc rotated(self: Transform2D; phi: float32): Transform2D {.inline, raises: [], tags: []
.}
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proc scaled(self: Transform2D; scale: Vector2): Transform2D {.inline, raises: [],
tags: []
.}
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proc translated(self: Transform2D; offset: Vector2): Transform2D {.inline, raises: [],
tags: []
.}
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proc xformVector2(self: Transform2D; v: Vector2): Vector2 {.inline, raises: [], tags: []
.}
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proc xformInvVector2(self: Transform2D; v: Vector2): Vector2 {.inline, raises: [],
tags: []
.}
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proc basisXformVector2(self: Transform2D; v: Vector2): Vector2 {.inline, raises: [],
tags: []
.}
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proc basisXformInvVector2(self: Transform2D; v: Vector2): Vector2 {.inline, raises: [],
tags: []
.}
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proc xformRect2(self: Transform2D; rect: Rect2): Rect2 {.inline, raises: [], tags: []
.}
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proc xformInvRect2(self: Transform2D; rect: Rect2): Rect2 {.inline, raises: [], tags: []
.}
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proc interpolateWith(self, m: Transform2D; c: float32): Transform2D {.inline,
raises: [], tags: []
.}
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proc `==`(a, b: Transform2D): bool {.inline, raises: [], tags: []
.}
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proc `*`(a, b: Transform2D): Transform2D {.inline, raises: [], tags: []
.}
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proc `*=`(a: var Transform2D; b: Transform2D) {.inline, raises: [], tags: []
.}
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