Module transforms

Procs

proc initTransform(): Transform {.
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.}
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proc initTransform(xAxis, yAxis, zAxis, origin: Vector3): Transform {.
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.}
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proc initTransform(basis: Basis; origin: Vector3): Transform {.
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.}
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proc `$`(self: Transform): string {.
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.}
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proc inverse(self: Transform): Transform {.
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.}
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proc affineInverse(self: Transform): Transform {.
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.}
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proc orthonormalized(self: Transform): Transform {.
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.}
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proc rotated(self: Transform; axis: Vector3; phi: float32): Transform {.
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.}
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proc scaled(self: Transform; scale: Vector3): Transform {.
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.}
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proc translated(self: Transform; offset: Vector3): Transform {.
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.}
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proc lookingAt(self: Transform; target, up: Vector3): Transform {.
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.}
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proc xformPlane(self: Transform; plane: Plane): Plane {.
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.}
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proc xformInvPlane(self: Transform; plane: Plane): Plane {.
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.}
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proc xformVector3(self: Transform; v: Vector3): Vector3 {.
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.}
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proc xformInvVector3(self: Transform; v: Vector3): Vector3 {.
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.}
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proc xformAABB(self: Transform; rect: AABB): AABB {.
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.}
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proc xformInvAABB(self: Transform; rect: AABB): AABB {.
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.}
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proc `==`(self: Transform; b: Transform): bool {.
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.}
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proc `*`(self, other: Transform): Transform {.
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.}
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proc `*=`(self: var Transform; other: Transform) {.
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.}
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